Solo Nots Two Section C
From: Tommy Thompson <pthorn1@pacbell.net>
Subject: Solo Nots Two Section C
Date: 2000/07/03
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GAMES AND GAMES CONDITIONS
On the more alive and responsive entities, you will find them
confused
as the various parts and progress of games. As you get deeper into the
strata of less aliveness, you will find them compulsively copying games
conditions. This results in the pre-OT dramatizing these games
conditions as he has mis owned the charge and the authorship of the
creation. Theta turns up on reversed vector in a games condition. This
is a very fruitful of finding and handling charge, in this case, the
entity case.
LOWER GRADES
You will find m ton of stuff show up and run with the various
grades
case. Com blocks, enforcement's, problems, overt/withold phenomona, ser
facs, all are being dramatized to some degree on these entities. You can
run some of the grades purposely on your space to see what shows up for
handling. One some entities it is conceivable that perhaps the entire
grades and power could be run before a blow. But this is rare.
Being able to audit grades is a good ability. I recommend that a
solo
auditor practice running grades on a few entities to develop their
auditing and communication skills they will need in the states of being
beyond. Half of the bridge is in the training, and in the ability to
contact and handle life and livingness. It will vastly improve his
ability to assume multiple auditing viewpoints and com cycles.
AN SOLO OT DRILL
Practice putting a viewpoint in two upper corners of the room.
From
those two viewpoints carry out hello and ok commands in the other two
corners.
Do first one com cycle one corner to the other, and then the
other on
the other side of the room.
Then have both source viewpoints S do a hello, ok cycle to the
effect
corners B simultaneously. Then practice at running two com cycles from
two different viewpoints to two different effect viewpoints.
Then vary the source viewpoint to a different part of the room,
and
carry out hello and oks with the effect space. Practice this till you
can do one cycle slow, and another one fast, and then reverse them. Move
the points around and practice communicating from two points
simultaneously is pretty flat, and of uniform perception of the space of
the room and body.
Then duplicate all of that, and form 4 source points as the back
corners of the room and the 4 effect points the front corners. Practice
this a bit. Pretty soon you will be able to look at a cluster and
perceive it as the separate theta with separate cases and awarenesses,
only confused as a cluster.
Pretty soon, and the case leaves enough, the preOT will start
blowing
many clusters, many individual entity, and run what who, ack, e/s if
necessary all on separate beings.
This may seem like a lot of viewpoints to assume at once. But if
a
being is to be truly free OT, he will have to duplicate the enormity of
the entire seventh dynamic and go clear on that to boot. That is a
pretty big infinity to cover all at once, so to speak.
FOREVER NEVER POSTULATES
Postulates are a wonderful area for finding new friends. Very
old ones,
as a matter of fact. Postulates float in time, they are always now. A
postulate of "I wont do that again" will be copped like mad, and thereby
stuck to. It is the obsessive copying that sticks the thetan to the time
stream anyway.
Drills on duplication can run here to great effect to beef the
Pre OT
up for the final parts of the rundown.
You can sit down, and just make up a list of old postulates you
remember, some of the things you told yourself, along the dynamics. You
will find many entities in and around that postulate, perhaps even being
the postulate itself.
In particular pay attention to scouting charge to do with
forever and
never. One can use the section of the chart of attitudes in Handbook for
Preclears for finding entities hidden in postulates, both plus and
minus. This will be needed anyway, at OT8. May as well start scanning
the track and getting them all off at this level.
GPM ENTITIES
The meat of the case. Tricky stuff. But you will find entities
being
goals, running op goals, or the mass in between. They get stuck pretty
badly in implants, and they were usually pretty much below the awareness
of the implant anyway.
You have the goals along the dynamics, and you can just start
checking
for a goal, and if it reads, find out whose it is, and handle. Putting
your attention in the area is enough to activate beings restimed
duplicating both goals. More stick to the mass, and even the pictures
and copies of the goal. It will run tons of case off of the Pre OT's
wrong goals being dramatized, and misowned as ones own.
You will find entities involved in copying and cross copying all
sorts
of goals and so forth.
BANK CREATORS
You will find entities creating banks. Not as an unconsicous
effect of
a bank, which occurs, but knowingly copying them. Soon as a picture and
mass erases, the entity just copies it back. Sometimes they go around
and start copying banks for a cluster (very helpful, you know) and you
have a devil of a time getting the cluster handled. When checking for
what type of incident made a cluster, you get a dozen answers, eleven of
them being what the other entity copied as bank to the cluster.
Again, if the picture you are looking at made by the cluster and
entities associated has an unreal feeling from it, you simply look
around for an entity exterior to and creating bank (pictures) for the
cluster. He is just a copy machine, probably running on the postulate
"keep it from going away". Once the entity or cluster is spotted, they
can be appropriately handled with What and Who questions, or in some
cases, engram handling of incident one and two. These guys usually
answer up and blow upon spotting or being intended to the earlier
universe. They are creating a bank, you see, they are dramatizing these
incidents. As they copy compulsively, they just copy making banks.
Spotting the earlier universe usually always is their blow.
Then, you will find the original cluster can be d/l or the
engram ran,
or what / who handlings will be successful.
MONITORS
Ahh yes. Touchy subject for most folks. The theory of this being
that
there is a monitor network laid in upon beings, where they are monitored
at an entity level, and thereby controlled. As well, the PreOT has set
up certain theta monitors to facilitate running of the body and so
forth, and we come to the ge or ge's and their various situations and
levels of communication. This extends out into the world, and we become
intimately involved with other beings among the dynamics. Some are not
exactly good guys.
So you will find bts, beams and so forth being "monitors" and
reporting
back to someplace or the other your actions or postulates. Remnants of
the between lives implants can be found here. It is a very very fruitful
area to explore and handle. I recommend a study of CBR's work, Super
Nots, and the relevant issues.
The pilot as well has much to offer in the fuller understanding
of this
genetic entity/mest universe/theta/agreement/survival construct, the 8
dynamics as a PreOT.
Ralph Hilton has done some brilliant research into this level,
and
written up a thorough handling for much of this area.
Many others, have contributed substantially in this field, among
them
Michael Mourer. One can view this level of entity life as an "animal
mind" of a sort. It responds to the laws of auditing as well.
At this point, one has many choices. L12 run here will strip
entities
by the thousands off of some very key stops to doingness.
One finds great relief in finding some of this entity level case
reporting back to others, and great relief can be found by confronting
ones own implanting, beaming, nipping and other over activities.
GENETIC ENTITIES
This is a hot one. In the OT3 mtls, one is eventually left with
two
beings. Then you have to sort out who is who. Geoffrey Filbert has some
useful ideas and a very good discussion of the monitor, and the ge/mest
life-force.
It itself is a composite being as well. One one level, it is
much like
a dog, it is self aware, and will fulfill its basic programming to
survive, because that is what it was built for. Several very large theta
beings will show up and run off as the GE. Control centers will turn up
more beings.
And the body is created out of life itself all the way down to
cellular
level. The level of OT8 fully handles this area of certainty of self and
the dynamics, but it is fruitful territory for discovering more fully
who you really are by discovering and handling entities attached to the
body, and its theta/mest constructs.
There is much information about "Spiritual Teammates" relevant
to this
area. In short, you are allied with life in the conquest of the dynamic
survive command. Some of these entities are best left alone, and
enlisted to aid one as "spiritual teammates". In a way, you could look
at the thetan/genetic entity as teammates. You take care of the body,
and it takes care of you. The rest of the plant and animal kingdom as
well is fruitful for the finding of confused entities, and handling. You
will find entities being "the seventh dynamic" stuck in a altar in this
church or somewhere, like your little toe. Or perhaps floating in space
as a halo. It is strange what some of the entity case considers a
seventh dynamic.
One needs to be aware of these things, not to run them in mid
nots
rundown, but to be aware of these things while doing the standard
rundowns issued per LRH and other relevant researchers. Once this is
complete, then one can further contact the entity level of life and
livingness among the dynamics. At this point, for practical purposes,
the NOTs case is fairly complete. As the PreOT progresses up the next
levels, and his awareness increases, he will be able to see greater
levels of this case. It remains a tool to use for a long time.
The L's are very fruitful of finding and running entities.
Confessionals in almost any form will turn up more. One tailored to the
overts/withold from a body viewpoint eg: "Have you ever had a chance to
eat and didnt?" questioning line will turn up entities out on the
dynamics for handling.
tommy
--
tommythompson@freewwweb.net
pthorn1@pacbell.net
http://www.fza.org Freezone America
http://wwp.mirabilis.com/232039 (icq pager)

